﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TrackingSim.GraphicSystem.Shaders
{
    class EffectResource : ResourceSystem.Resource
    {
        Effect m_effect;

        public EffectResource(string path, ContentManager content_manager)
            : base(path)
        {
            m_effect = content_manager.Load<Effect>(path);
        }

        public Effect Effect
        {
            get { return m_effect; }
            set { m_effect = value; }
        }
    }
}
